package com.lineage.server.model.skill.skillmode;

import com.lineage.server.model.Instance.L1NpcInstance;
import com.lineage.server.model.Instance.L1PcInstance;
import com.lineage.server.model.L1Character;
import com.lineage.server.model.L1Magic;
import com.lineage.server.serverpackets.S_OwnCharStatus;
import com.lineage.server.serverpackets.S_Paralysis;
import com.lineage.server.serverpackets.ServerBasePacket;

public class DARK_BLIND extends SkillMode {
  public int start(L1PcInstance srcpc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    if (cha instanceof L1PcInstance) {
      L1PcInstance pc = (L1PcInstance)cha;
      pc.setSkillEffect(66, integer * 1000);
      pc.sendPackets((ServerBasePacket)new S_Paralysis(3, true));
    } else if (cha instanceof com.lineage.server.model.Instance.L1MonsterInstance || cha instanceof com.lineage.server.model.Instance.L1SummonInstance || 
      cha instanceof com.lineage.server.model.Instance.L1PetInstance) {
      L1NpcInstance tgnpc = (L1NpcInstance)cha;
      tgnpc.setSkillEffect(66, integer * 1000);
      tgnpc.setSleeped(true);
    } 
    return 0;
  }
  
  public int start(L1NpcInstance npc, L1Character cha, L1Magic magic, int integer) throws Exception {
    int dmg = 0;
    return 0;
  }
  
  public void start(L1PcInstance srcpc, Object obj) throws Exception {}
  
  public void stop(L1Character cha) throws Exception {
    if (cha instanceof L1PcInstance) {
      L1PcInstance pc = (L1PcInstance)cha;
      pc.sendPackets((ServerBasePacket)new S_Paralysis(3, false));
      pc.sendPackets((ServerBasePacket)new S_OwnCharStatus(pc));
      pc.removeSkillEffect(66);
    } else if (cha instanceof com.lineage.server.model.Instance.L1MonsterInstance || cha instanceof com.lineage.server.model.Instance.L1SummonInstance || 
      cha instanceof com.lineage.server.model.Instance.L1PetInstance) {
      L1NpcInstance tgnpc = (L1NpcInstance)cha;
      tgnpc.removeSkillEffect(66);
      tgnpc.setSleeped(false);
    } 
  }
}
